for this episode i join friend/collaborator and programming whiz/game designer-turned weird art tool maker Andi Mcclure to talk about her various game and/or interactive art projects over the years. we start with the more conventional platformer Jumpman and eventually move to the strange and wonderful art program Become A Great Artist (made with game designer Michael Brough), a tool i have a close personal relationship with. She shares a lot of thoughts and theories about the intention of her work, and tracks the purpose for her gradual shift from high-concept conventional game designer (coming from a much different culture of independent game creation than the one of today) to art tool maker and beyond.
we also talk about Emily, a programming language based on ML she was working on for awhile, as well as her more recent return to interactive art projects like dryad.technology. we even have a discussion about quantum physics and the interactions between the subjective and intuitive in both art and science. there is a lot to unpack in this conversation, so i hope you enjoy it!
Andi's site (where you can find the links to download Jumpman and other games mentioned on the podcast) can be found here: https://runhello.com/
her "No Compiler" series of blog posts she mentioned on the podcast can be found here: https://msm.runhello.com/p/category/plt/no-compiler
and her talk about Emily can be found here: https://www.youtube.com/watch?v=gMZsc3cvwKs
her new art projects can be found at http://dryad.technology
and you can also find her on twitter at https://twitter.com/mcclure111